(Best viewed at 1024 x 768)

NO FEAR !   YWB is here   !!!




Password Required !!!

Under Construction !!!

Take Me To The Games Now !!!

Ya gonna shoot them down for me....Flyboy?

 

YWB  FIGHTERS  COMBAT MANEUVER !

          On is what I call the Split S & Half barrel roll.
I use this in nearly every H2H I fight. I find the enemy, and as he is coming at me, I angle my POF(path of flight) to the left, about 20 degrees off enemy's POF.
I wait until the enemy is just out of gun range (3000-3500ft), then I cut back to my right, 20 degrees of enemy's POF.
What this does is this... the enemy upon seeing me angle to the left, will bank his plane to the right in order to follow me.
When I cut back to my right(when enemy is 3500ft), the enemy's plane is at an angle where he cannot follow.
As we pass each other, I pull up, and to the left as to do a half circle, this puts my plane above the enemy's (most of the time), thus giving me a speed where flaps will engage, and being on top of the enemy, I can maneuver on his 6 with ease.

How I maneuver when enemy is on my 6. If I am flying away at a faster speed, I wait until I am no less then 7000ft from him, I try to gain some alt (a minimum of 2k) so I can perform my maneuver I invert my plane, and pull back on the stick, as I am coming out of my invert, I angle to the left, and start the "split S & half barrel" maneuver


I have put #'s and letters (A,B,C etc.) at specific points on the drawing to help explain what each move is for.

#1 is the starting point of your plane/ A is enemy's starting point
#2 you will bank left of the enemy's POF by about 30-45 degrees (notice B: is where the enemy starts his turn toward you, after you make your 45 degree angle away from him)
#3 At this point you should be a min of 3k from the enemy. At point 3, you will turn right, about 20 degrees to the right of your enemy's POF. (any less than 20 degrees and you will end up in enemy's path of fire)
(notice C: the enemy tries to turn with you, but if this maneuver is done correctly, it will put you outside of enemy's gun path.) At point 3 is where things start happening to fast for your enemy to react to.
#4 this is the point where your path crosses with the enemy's path. Point 4 and C is usually where the enemy's will drop alt, and try to turn on your 6. This is where #5 comes into action
#5 At this point, you will pull up, and to your left, try to use your rudder to "kick" your plane over, as you are pulling up, your speed will be slowing down, allowing you to turn tighter.
#6 when you reach point 6, your enemy should be at D, and below you, from that point on it is just a matter of staying on his 6 using padlock and flaps.
Notes:
at #2 and #3, try to keep your speed around 280-300mph. Reduce throttle if you have to in order to get the correct speed.
At #5, hit your first flap, and start your roll/left turn Try to use your rudder to kick your tail over. (If you use rudder correctly, one wing will be up, the other  down, and your tail will end up being higher the the rest of your plane.)
At #6 put the 1 flap back up, so you can regain speed and energy. From that point on, use your flaps if they are needed. If you are fighting a plane such as the spit14, you may not need flaps. Keep in mind that this maneuver will drain energy from your enemy's plane, so you don't want to over shoot them.

Back to Training...

You wanna email the webmaster?You wanna email the webmaster?
Email the webmaster....
(Best viewed at 1024x768)